Hello.
How to use animation in parsed Collada files in 4.1? I can’t find example codes.
And how to create a parser for your own file format with skeleton animations? I tried creating custom geometry which works but for skeleton animation, I think I need to extend SkinnedSubGeometry but functions like updateVertexData doesn’t seem to work with that.
I already created Skeleton, Joint, Animator etc. but without a mesh with vertex weights added, I can’t test it.