Hi.
I am looking for someone interested by a collaboration about procedural level generation.
I have developed an open source library called Daedalus Lib.
Daedalus Lib on google code
Briefly, Daedalus Lib is about dynamic constrained Delaunay triangulation and pathfinding.
With that, I experiment the ways to proceduraly generate interesting and challenging game level.
Some examples:
Triangulated circular maze generation
So now I wonder if someone with good Away3D skills would be interested to experiment some ways to render that on screen.