LZMA bug?

Software: Other

Bolt, Newbie
Posted: 29 January 2014 11:18 AM   Total Posts: 17

Hello,

I’m testing some things with the Away Builder Live Tool, and when I save a model with LZMA compression enabled, it doesn’t save out the 4-byte uncompressed size at the beginning of the LZMA buffer.

This is different from the Away3D SDK C++, which does save out the 4-byte uncompressed size. Also, when I use the SDK to write a LZMA compressed file, and try to open it into the Away Builder Live Tool, I get an Error #1000, which locks up my browser.

Is this a bug with the Away Builder Live Tool?

Or has anything changed with the way LZMA files are written since the SDK was released?

Thanks

   
   

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