Hi,
I have to say that I am a little bit confused about the ways to handle the positioning of a mesh in a scene.
Let’s say that I import a mesh and change its x, y and z. Then I would like to ‘apply’ these changes, which for me would mean translating its vertices accordingly and having a subsequent mesh position of 0/0/0.
I have tried ‘Apply positions’, ‘Recenter’ and ‘Edit object center’ without founding one that actually does what I’m looking for. Is it possible to get a short explanation of each of these functions?
Thanks
Thomas