Defining transparency with AlphaThreshold rather than Alphablend.  Is this possible?

Software: Prefab3D

Phil Webster, Newbie
Posted: 12 September 2012 05:17 PM   Total Posts: 8

Hi guys, anyone know if it’s possible to define a material setup within Prefab3D to use the AlphaThreshold method of computing transparency rather than the (nicer, but more problematic) AlphaBlended version?

As usual, we’re dealing with more transparency than we’d like to be (always the case) and hoping that we can keep prefab3D in the workflow, but doesn’t seem to allow us to try it out as an option.

Cheers,

Phil

   

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Fabrice Closier, Administrator
Posted: 12 September 2012 08:56 PM   Total Posts: 1260   [ # 1 ]

todo +1.
I’m in the middle of an update. Some tricky case however eats up my time, giving me some delays for an update. I’ll try see if I can push this one for next release.

   

GameDesigner, Jr. Member
Posted: 25 August 2013 01:22 AM   Total Posts: 33   [ # 2 ]
Fabrice Closier - 12 September 2012 08:56 PM

todo +1.
I’m in the middle of an update. Some tricky case however eats up my time, giving me some delays for an update. I’ll try see if I can push this one for next release.

Is AlphaThreshold now an option? I can’t find it :/

   
   

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