Hi guys, anyone know if it’s possible to define a material setup within Prefab3D to use the AlphaThreshold method of computing transparency rather than the (nicer, but more problematic) AlphaBlended version?
As usual, we’re dealing with more transparency than we’d like to be (always the case) and hoping that we can keep prefab3D in the workflow, but doesn’t seem to allow us to try it out as an option.
Cheers,
Phil