Material with EnvMap and DiffuseShading and SpecularShading

Software: Away3D 3.x

Guido, Member
Posted: 01 July 2011 02:40 PM   Total Posts: 70

Hey,

all Materials with EnvironmentMap seems to do only Environmentshading. But if I have an EnvironmentMap on a round Mesh I cant see that it is round anymore.

So what I need is a Material that combines all nice things like diffuseshading, specularshading and EnvironmentMap.

Although a real reflecting material is be better, this would be a practicable solution.

   

John Brookes, Moderator
Posted: 18 July 2011 09:41 AM   Total Posts: 732   [ # 1 ]

You can lower the alpha on the envMap so that diffuse and specular show through.

Although, specular doesn’t influence the amount of reflection in envMap. Something I could do with.
http://away3d.com/forum/viewthread/266/

   
   

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