Away3D Forum http://away3d.com/forum/ Away3D Forum en Copyright 2013 2013-05-02T18:43:57+00:00 Read current values of pitch, roll and yaw on an ObjectContainer3D http://away3d.com/forum/viewthread/4450/ http://away3d.com/forum/viewthread/4450/#When:18:43:57Z <p>I know there is a formula somewhere on the web for converting quaternions to pitch, roll and yaw, but it would be hugely useful if we could read the global pitch, roll and yaw from a property or method of ObjectContainer3D.&nbsp; I can keep track of some changes in a accumulative counter, but some objects rotate with others and it is tough to get that value.&nbsp; Also, there really should be a way to set an object to a specific global pitch, roll or yaw, regardless of the object’s current position.</p> <p>Thanks. <img src="/images/smileys/grin.gif" width="19" height="19" alt="grin" style="border:0;" /></p> 2013-05-02T18:43:57+00:00 Need WaterRefractionMethod http://away3d.com/forum/viewthread/4424/ http://away3d.com/forum/viewthread/4424/#When:08:03:18Z <p>By setting a texture, the water can has fraction effect.<br /> In large scene, set a large texture for refraction is expensive. so we <br /> are facing water blocks. so how to smooth the waves between neighbour<br /> blocks?</p> <p>Attached is the decompiled water demo source at <br /> <a href="http://resnlabs.com/2011/10/ocean-shader-demo/">http://resnlabs.com/2011/10/ocean-shader-demo/</a></p> <p>The shader is decompiled from pixbender, I wonder some errors in it, because I found the result has no water surface mesh waving.</p> <p>I hope somebody can port the program to away3d.</p> <p>The shader from an analyzer also included.</p> 2013-04-27T08:03:18+00:00 Need better animation API for skeleton animation http://away3d.com/forum/viewthread/4423/ http://away3d.com/forum/viewthread/4423/#When:07:47:18Z <p>- play(startFrame/startDeltaTime)<br /> - pause()/resume()<br /> - forward(frames)/backward(frames)<br /> - forward(deltaTime)/backward(deltaTime)</p> 2013-04-27T07:47:18+00:00 Skydomes Away3D4 http://away3d.com/forum/viewthread/33/ http://away3d.com/forum/viewthread/33/#When:17:08:32Z <p>Sorry for bombarding here.Mentioned this request a couple of weeks ago on the Google group. Sp once again,it would be nice to have Skydomes in Away4<br /> Thanks</p> 2011-06-11T17:08:32+00:00 RoundedCube &amp; AS3DMod http://away3d.com/forum/viewthread/4010/ http://away3d.com/forum/viewthread/4010/#When:20:26:08Z <p>Hi,</p> <p><strong>1.Primitive: RoundedCube</strong></p> <p>In fact, I want to use the RoundedCube available in Away3D 3.6:<br /> <a href="http://away3d.com/livedocs/3.6.0_lib/away3d/primitives/RoundedCube.html">http://away3d.com/livedocs/3.6.0_lib/away3d/primitives/RoundedCube.html</a></p> <p>I can’t find this useful primitive in Away3D 4.1 <img src="/images/smileys/gulp.gif" width="19" height="19" alt="gulp" style="border:0;" /></p> <p>But maybe someone can port the code from Away3D 3.6 to Away3D 4.1 ? <img src="/images/smileys/grin.gif" width="19" height="19" alt="grin" style="border:0;" />(I’m not good enough to do that <img src="/images/smileys/confused.gif" width="19" height="19" alt="confused" style="border:0;" />…)</p> <p><strong>2.AS3DMod</strong></p> <p>I really need as well a bend modifier !! Do you know if it’s available for Away3D 4.1 (it was available for Away3D 3.6) ?</p> <p>Thank you <img src="/images/smileys/grin.gif" width="19" height="19" alt="grin" style="border:0;" /></p> 2013-02-17T20:26:08+00:00 Light baking http://away3d.com/forum/viewthread/4341/ http://away3d.com/forum/viewthread/4341/#When:14:49:50Z <p>Hi all</p> <p>In fact, more than just light baking, this very precise feature is amazing :</p> <p><a href="http://static.flashdaily.net/fd-content/2013_04_02_light_baking/">http://static.flashdaily.net/fd-content/2013_04_02_light_baking/</a></p> <p>Shadows, occlusion (not sure) and light impact (and what else?) are computed on the GPU and the result is baked on the various objects. On my graphic card, it takes about 5 seconds. If i uncheck flash’s hardware acceleration i takes 322sec… 64 times more…</p> <p>I would love to see that in away3D!</p> 2013-04-10T14:49:50+00:00 Add vertex http://away3d.com/forum/viewthread/4366/ http://away3d.com/forum/viewthread/4366/#When:08:35:41Z <p>Hi guys, think that it is possible to add edge mouse pick mode, so that a new vertex may be added to it ? <img src="/images/smileys/raspberry.gif" width="19" height="19" alt="raspberry" style="border:0;" /></p> <p>( Trianlge split )<br /> thx anyway <img src="/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /></p> <p>Like this:</p> 2013-04-16T08:35:41+00:00 SD/FULL HD VideoMaterial Support in Away3d 4.0 http://away3d.com/forum/viewthread/4330/ http://away3d.com/forum/viewthread/4330/#When:01:57:56Z <p>Hi,</p> <p>I digged a little more into VideoMaterial , and found that:</p> <p>VideoMaterial(source:String, materialSize:int = 256, loop:Boolean = true, autoPlay:Boolean = false, player:IVideoPlayer = null);</p> <p>_clippingRect = new Rectangle(0, 0, _materialSize, _materialSize);</p> <p>that means it’s a square area that plays the video ! and i can’t apply a SD or HD Video to a Plane… i don’t why ...</p> 2013-04-09T01:57:56+00:00 require:code examples http://away3d.com/forum/viewthread/4328/ http://away3d.com/forum/viewthread/4328/#When:05:08:24Z <p>i think the help doc and references of adobe is very good,it has example codes for almost every classes.i think away3d could also do like this.</p> <p>away3d 4 has change a lot ,so we need more instuction.</p> 2013-04-08T05:08:24+00:00 Oculus Rift Support http://away3d.com/forum/viewthread/3286/ http://away3d.com/forum/viewthread/3286/#When:19:57:12Z <p>Wondering if this <a href="http://oculusvr.com/">http://oculusvr.com/</a> is something that the Away3D team will be able to support, or is it something that Adobe will need to implement in Stage3D first?</p> 2012-09-26T19:57:12+00:00