Just a question, without having studied the 4.0 code, what would be so difficult in just adapting the old Collada parser/loader to 4.0, with the same features it did have back then?
The format or models hasn’t changed, just possibly Away3D’s internals for representing the model/animation. Are those structures now incompatible, or what? Because what I think most people want is not a perfect full-featured Collada parser, but just the basic support available in 3.x to start with.
Naively I would have guessed it would be fairly simple, but I’m assuming that there is some big show stopper somewhere? Curious to know what.