seems like we have all waited for what seems years for an update on the actionscript 3.0 version of away3d and with all the cool features adobe is now adding to the runtime such as async texture uploading, instanced drawing etc. it would be nice to see these added, as well as fbx file support and deferred rendering. Part of me thinking of starting my own engine based off away3d’s, and redesigning the whole thing from scratch as i feel this engine really is starting to die.
Will there ever be an update?Software: Away3D 4.x |
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O_MEGA, Newbie
Posted: 01 December 2016 05:34 PM Total Posts: 26 [ # 1 ] U are totally right it makes Away3D fans to feel sad inside when they see AS3 version of the engine has not been updated for a quite long time, How could we Contact Rob?( I tried it several times but received no reply) And as you mentioned all the fans of this engine willing to see an update for it, we all know that there are some pretty cool features added by Adobe but we see not update in Away3D!!! |
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therealloft, Member
Posted: 01 December 2016 07:56 PM Total Posts: 65 [ # 2 ] yeah last time i spoke to rob was oct last year saying something about invoicing issues with adobe being the main reason for lack of development. so they had to concentrate on paid work. i mean if away3d is struggling with money why not open an asset store like unity3d and unreal doe’s it be perfect way to add additional funds to the project. but i really fear for the future of this project i would not like to see it die :( |
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O_MEGA, Newbie
Posted: 01 December 2016 08:19 PM Total Posts: 26 [ # 3 ] We can Only be hopeful for brighter future, I still believe we have to share ideas with Rob. it is confusing why Adobe does not raise the funds for this project? I think they should raise the funds and tried to target mobile devices more aggressively there are videos from 5 or 6 years ago which shows demo applications built with Away3D, Do they use the engine to make games,etc? maybe by selling games across the globe they can earn enough for this project. Why Rob and his team don’t do that? and here is a personal question, I’d like to thank “Fabrice Closier” it seems he is the only core member who regularly pays visit to this forum, yet he also doesn’t make any comment about the future of the Engine! |
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therealloft, Member
Posted: 01 December 2016 08:51 PM Total Posts: 65 [ # 4 ] i would also like to thank fabrice closier for the same reason. i know the majority of the team have not logged in for months last time rob was online was 364 days ago, so not expecting to hear from him, most of the dev work seems to be going to javascript version of the engine, trying to please everyone i suppose |
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Fabrice Closier, Administrator
Posted: 01 December 2016 10:30 PM Total Posts: 1265 [ # 5 ] Thanks guys “yet he also doesn’t make any comment about the future of the Engine!” K, as you push, let me to add my grain of salt: The development of the engines are under the away foundation. Most of the developers of the AS3 engine are no longer active for different For my part, as time went by, being freelancer full time for almost 5 years now, Meanwhile, I do and will continue manage the forum as much as I can, (you’d be amazed at how many spammers and other commercial smart asses I need kick out these days) and of course try if I can to answer/help. That having said. |
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therealloft, Member
Posted: 01 December 2016 10:44 PM Total Posts: 65 [ # 6 ] i have to dig out some of my projects from the past. i always end up giving up due to animation system in the engine its really hard to find a decent plugin for blender or studio max to export md5 animations these days. i feel if fbx animation support albeit asci or binary versions would help massively. speed up the one main frustration i have, most what i been “moaning” about really is some things on my wishlist i will either add them myself but be nice to see an official release with these added. i did take some screen shots of projects and uploaded then to the forum main one being a voxel engine with multithreaded physics and mesh generation. |
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