In Away Builder
Create some VERY SIMPLE geometry:
1) Create a Sphere (Geometry)
2) Create a new Scene Object - Mesh - and use the Geometry created in step #1.
3) Save to a test.awd file
...now try to load this .awd file in Away3d. It uses the AWD2Parser but it dies because the geometry data is always null.
in away3d.loaders.parsers.AWD2Parser.as put a debug breakpoint at line 668. Check _blocks[3], this should contain the geometry data. It is always null.
If you attach a material/texture to the mesh, the texture save/loads from Away Builder into Away 3d, but the geometry is always null.
Bug with latest build? or am I doing something wrong?