I am attempting to combine this mouse picking tutorial (http://away3d.com/tutorials/Introduction_to_Mouse_Picking) with using Raycast. It seems as if my raycast sees the collision, but it is not returning the uv’s (even though the pickingcollisionVO is not null).
I am wondering if you have any suggestions why this might be the case, and possibly any suggestions on how to fix it.
tl;dr does raycastpicker give uv’s data from where the collision takes place (much like it does with mousemove)?
Thanks