In order to control animation, I am thinking to use Lua (lua-alchemy) to control animation.
Does anyone have any experience?
Is Lua a good choice?
Thx
Using Lua to control Away3d 4 AnimationSoftware: Away3D 4.x |
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jtopaz, Member
Posted: 15 July 2011 09:05 AM Total Posts: 53 In order to control animation, I am thinking to use Lua (lua-alchemy) to control animation. Thx |
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SasMaster, Sr. Member
Posted: 18 July 2011 10:15 AM Total Posts: 127 [ # 1 ] I think if this forum was the StackOverflow, your question would get several negative ones . .Because there is no connection between Away3D—Alchemy and Lua.Yes that is true that Lua is used in many C++ based game engines and framework to present a higher level of wrapping for the developer and ease his workflow.But Away3D is not C++ and it has not Alchemy branch (as far as I know) .So why on the earth you would use Lua. ActionScript 3.0 is a nice high level scripting language which gives you both convenience of use and robustness of a modern OOP language . |
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mmix7, Newbie
Posted: 26 October 2012 07:01 PM Total Posts: 9 [ # 2 ] http://code.google.com/p/lua-alchemy/ Only bumped it because I’m implementing this exactly, and have every intention of using LUA to manage game logic. Away3D handles the viewport and 3d manipulations fine. A custom function to control animations is so simple I could fart it out. So wanted to express my opinion in regards to the previously-final reply to this thread, which I think is not adequate in terms of… reality. And, as to “why use lua in Away3D”, suppose you are targeting multiple platforms, not just flash web-browsers. Well LUA certainly has multiple benefits in that regard. Performance is the only TRUE concern, and at the moment for me, it is not. Guten tag. |
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Fabrice Closier, Administrator
Posted: 26 October 2012 08:49 PM Total Posts: 1265 [ # 3 ] That’s a spicy reply. |