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q — Property in class away3d.primitives.TorusKnot
The q-component of the pq-torus knot (the amount of time the knot winds around a line through the hole in the torus) p and q should be coprime (gcd == 1)
QuadrantRenderer — Class in package away3d.core.render
Renderer that uses quadrant tree for storing and operating drawing primitives.
QuadrantRenderer(... rest) — Constructor in class away3d.core.render.QuadrantRenderer
Creates a new QuadrantRenderer object.
QuadrantRiddleFilter — Class in package away3d.core.filter
Splits all intersecting triangles and line segments.
QuadrantRiddleFilter(maxdelay) — Constructor in class away3d.core.filter.QuadrantRiddleFilter
Creates a new QuadrantRiddleFilter object.
QuadrantTreeNode — Final class in package away3d.core.render
Quadrant tree node
QuadrantTreeNode(xdiv, ydiv, width, height, level, renderer:away3d.core.render:QuadrantRenderer, parent:away3d.core.render:QuadrantTreeNode) — Constructor in class away3d.core.render.QuadrantTreeNode
Creates a new PrimitiveQuadrantTreeNode object.
quarter(priIndex, renderer:away3d.core.render:Renderer) — Method in class away3d.core.utils.ViewSourceObject
quarterFace(face:away3d.core.base:Face, medians) — Method in class away3d.core.base.Geometry
Divides a face object into 4 equal sized face objects.
quarterFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Mesh
Divides a face object into 4 equal sized face objects.
quarterFaces() — Method in class away3d.core.base.Geometry
Divides all faces objects of a Mesh into 4 equal sized face objects.
quarterFaces() — Method in class away3d.core.base.Mesh
Divides all faces objects of a Mesh into 4 equal sized face objects.
quarterFacesTotal — Property in class away3d.core.base.Geometry
Returns the total number of times the geometry has been quartered.
Quaternion — Final class in package away3d.core.math
A Quaternion object.
quaternion2euler(quarternion:away3d.core.math:Quaternion) — Method in class away3d.core.math.Number3D
quaternion2matrix(quarternion:away3d.core.math:Quaternion) — Method in class away3d.core.math.Matrix3D
Fills the 3d matrix object with values representing the transformation made by the given quaternion.
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