Packageaway3dlite.primitives
Classpublic class Sphere
InheritanceSphere Inheritance AbstractPrimitive Inheritance Mesh Inheritance Object3D Inheritance flash.display.Sprite

Creates a 3d sphere primitive.

Public Properties
 PropertyDefined by
 InheritedanimationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
Object3D
  arcLength : Number
Defines the fractional arc of the sphere rendered from the top.
Sphere
 Inheritedbothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
Mesh
 Inheritedfaces : Vector
Returns the faces used in the mesh.
AbstractPrimitive
 InheritedgeometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
Object3D
 Inheritedlayer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
Object3D
 Inheritedmaterial : Material
Determines the global material used on the faces in the mesh.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
Object3D
 InheritedmaxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
Object3D
 InheritedminPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
Object3D
 Inheritedposition : Vector3D
Returns a 3d vector representing the local position of the 3d object.
Object3D
  radius : Number
Defines the radius of the sphere.
Sphere
 Inheritedscene : Scene3D
Returns the scene to which the 3d object belongs
Object3D
 InheritedsceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
Object3D
 InheritedscreenZ : Number
Returns the z-sorting position of the 3d object.
Object3D
  segmentsH : Number
Defines the number of vertical segments that make up the sphere.
Sphere
  segmentsW : Number
Defines the number of horizontal segments that make up the sphere.
Sphere
 InheritedsortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
Mesh
 InheritedsortType : String
Determines by which mechanism vertices are sorted.
Mesh
 Inheritedtype : String
Returns the type of 3d object.
Object3D
 Inheritedurl : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
Object3D
 Inheritedvertices : Vector
Returns the 3d vertices used in the mesh.
AbstractPrimitive
 InheritedviewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
Object3D
  yUp : Boolean
Defines whether the coordinates of the sphere points use a yUp orientation (true) or a zUp orientation (false).
Sphere
Protected Properties
 PropertyDefined by
 Inherited_vertexNormals : Vector
Mesh
Public Methods
 MethodDefined by
  
Sphere
(material:Material = null, radius:Number = 100, segmentsW:int = 8, segmentsH:int = 6, yUp:Boolean = true)
Creates a new Sphere object.
Sphere
 Inherited
addFace(vs:Vector, uvs:Vector):void
Mesh
  
clone(object:Object3D = null):Object3D
Duplicates the sphere properties to another Sphere object.
Sphere
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inherited
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
Object3D
 Inherited
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
Object3D
 Inherited
pushV3D(v:Vector3D, uv:Point):void
Mesh
 Inherited
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
Object3D
 Inherited
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
Object3D
 Inherited
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
Object3D
 Inherited
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
  
Builds the vertex, face and uv objects that make up the 3d primitive.
Sphere
 Inherited
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
Object3D
 Inherited
AbstractPrimitive
Events
 EventSummaryDefined by
 Inherited Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor while it is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor away from the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor over the 3d object.Object3D
 Inherited Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user rolls out of the 3d object.Object3D
 Inherited Dispatched when a user rolls over the 3d object.Object3D
Property detail
arcLengthproperty
arcLength:Number  [read-write]

Defines the fractional arc of the sphere rendered from the top.

Implementation
    public function get arcLength():Number
    public function set arcLength(value:Number):void
radiusproperty 
radius:Number  [read-write]

Defines the radius of the sphere. Defaults to 100.

Implementation
    public function get radius():Number
    public function set radius(value:Number):void
segmentsHproperty 
segmentsH:Number  [read-write]

Defines the number of vertical segments that make up the sphere. Defaults to 1.

Implementation
    public function get segmentsH():Number
    public function set segmentsH(value:Number):void
segmentsWproperty 
segmentsW:Number  [read-write]

Defines the number of horizontal segments that make up the sphere. Defaults to 8.

Implementation
    public function get segmentsW():Number
    public function set segmentsW(value:Number):void
yUpproperty 
yUp:Boolean  [read-write]

Defines whether the coordinates of the sphere points use a yUp orientation (true) or a zUp orientation (false). Defaults to true.

Implementation
    public function get yUp():Boolean
    public function set yUp(value:Boolean):void
Constructor detail
Sphere()constructor
public function Sphere(material:Material = null, radius:Number = 100, segmentsW:int = 8, segmentsH:int = 6, yUp:Boolean = true)Parameters
material:Material (default = null) — Defines the global material used on the faces in the sphere.
 
radius:Number (default = 100) — Defines the radius of the sphere base.
 
segmentsW:int (default = 8) — Defines the number of horizontal segments that make up the sphere.
 
segmentsH:int (default = 6) — Defines the number of vertical segments that make up the sphere.
 
yUp:Boolean (default = true) — Defines whether the coordinates of the sphere points use a yUp orientation (true) or a zUp orientation (false).
Init Parameters
Method detail
buildPrimitive()method
protected override function buildPrimitive():void

Builds the vertex, face and uv objects that make up the 3d primitive.

clone()method 
public override function clone(object:Object3D = null):Object3D

Duplicates the sphere properties to another Sphere object.

Parameters
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Sphere.

Returns
Object3D — The new object instance with duplicated properties applied.
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