Package | away3dlite.primitives |
Class | public class LineSegment |
Inheritance | LineSegment AbstractPrimitive Mesh Object3D flash.display.Sprite |
Property | Defined by | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | ||
end : Vector3D | LineSegment | ||
faces : Vector
Returns the faces used in the mesh.
| AbstractPrimitive | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | ||
material : Material
Determines the global material used on the faces in the mesh.
| Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | ||
maxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
| Object3D | ||
minPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
| Object3D | ||
position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | ||
scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | ||
screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | ||
start : Vector3D | LineSegment | ||
type : String
Returns the type of 3d object.
| Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | ||
vertices : Vector
Returns the 3d vertices used in the mesh.
| AbstractPrimitive | ||
viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Method | Defined by | ||
---|---|---|---|
Creates a new
LineSegment object. | LineSegment | ||
addFace(vs:Vector, uvs:Vector):void
| Mesh | ||
Duplicates the mesh properties to another
Mesh object. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
| Object3D | ||
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
| Object3D | ||
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
| Object3D | ||
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
| Object3D | ||
pushV3D(v:Vector3D, uv:Point):void
| Mesh | ||
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
| Object3D | ||
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
| Object3D | ||
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| LineSegment | ||
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
| Object3D | ||
updatePrimitive():void
| AbstractPrimitive |
end | property |
end:Vector3D
[read-write]Implementation
public function get end():Vector3D
public function set end(value:Vector3D):void
start | property |
start:Vector3D
[read-write]Implementation
public function get start():Vector3D
public function set start(value:Vector3D):void
LineSegment | () | constructor |
public function LineSegment(material:Material = null, start:Vector3D = null, end:Vector3D = null)
Parameters
material:Material (default = null ) — Defines the global material used on the faces in the plane.
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start:Vector3D (default = null ) — Defines the starting position of the line segment.
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end:Vector3D (default = null ) — Defines the ending position of the line segment.
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buildPrimitive | () | method |
protected override function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.