Package | away3dlite.primitives |
Class | public class Cube6 |
Inheritance | Cube6 AbstractPrimitive Mesh Object3D flash.display.Sprite |
Property | Defined by | ||
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animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | ||
depth : Number
Defines the depth of the cube.
| Cube6 | ||
faces : Vector
Returns the faces used in the mesh.
| AbstractPrimitive | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | ||
height : Number
Defines the height of the cube.
| Cube6 | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | ||
material : Material
Determines the global material used on the faces in the mesh.
| Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | ||
maxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
| Object3D | ||
minPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
| Object3D | ||
pixelBorder : int
Defines the texture mapping border in pixels used around each face of the cube.
| Cube6 | ||
position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | ||
scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | ||
screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | ||
segmentsD : Number
Defines the number of depth segments that make up the cube.
| Cube6 | ||
segmentsH : Number
Defines the number of vertical segments that make up the cube.
| Cube6 | ||
segmentsW : Number
Defines the number of horizontal segments that make up the cube.
| Cube6 | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | ||
type : String
Returns the type of 3d object.
| Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | ||
vertices : Vector
Returns the 3d vertices used in the mesh.
| AbstractPrimitive | ||
viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D | ||
width : Number
Defines the width of the cube.
| Cube6 |
Method | Defined by | ||
---|---|---|---|
Cube6
(material:Material = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:int = 1, segmentsH:int = 1, segmentsD:int = 1, pixelBorder:int = 1)
Creates a new
Cube object. | Cube6 | ||
addFace(vs:Vector, uvs:Vector):void
| Mesh | ||
Duplicates the cube6 properties to another
Cube6 object. | Cube6 | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
| Object3D | ||
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
| Object3D | ||
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
| Object3D | ||
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
| Object3D | ||
pushV3D(v:Vector3D, uv:Point):void
| Mesh | ||
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
| Object3D | ||
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
| Object3D | ||
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| Cube6 | ||
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
| Object3D | ||
updatePrimitive():void
| AbstractPrimitive |
depth | property |
depth:Number
[read-write]Defines the depth of the cube. Defaults to 100.
Implementation public function get depth():Number
public function set depth(value:Number):void
height | property |
height:Number
[read-write]Defines the height of the cube. Defaults to 100.
Implementation public function get height():Number
public function set height(value:Number):void
pixelBorder | property |
pixelBorder:int
[read-write]Defines the texture mapping border in pixels used around each face of the cube. Defaults to 1
Implementation public function get pixelBorder():int
public function set pixelBorder(value:int):void
segmentsD | property |
segmentsD:Number
[read-write]Defines the number of depth segments that make up the cube. Defaults to 1.
Implementation public function get segmentsD():Number
public function set segmentsD(value:Number):void
segmentsH | property |
segmentsH:Number
[read-write]Defines the number of vertical segments that make up the cube. Defaults to 1.
Implementation public function get segmentsH():Number
public function set segmentsH(value:Number):void
segmentsW | property |
segmentsW:Number
[read-write]Defines the number of horizontal segments that make up the cube. Defaults to 1.
Implementation public function get segmentsW():Number
public function set segmentsW(value:Number):void
width | property |
width:Number
[read-write]Defines the width of the cube. Defaults to 100.
Implementation public function get width():Number
public function set width(value:Number):void
Cube6 | () | constructor |
public function Cube6(material:Material = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:int = 1, segmentsH:int = 1, segmentsD:int = 1, pixelBorder:int = 1)
Parameters
material:Material (default = null ) — Defines the global material used on the faces in the cube6.
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width:Number (default = 100 ) — Defines the width of the cube.
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height:Number (default = 100 ) — Defines the height of the cube.
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depth:Number (default = 100 ) — Defines the depth of the cube.
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segmentsW:int (default = 1 ) — Defines the number of horizontal segments that make up the cube.
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segmentsH:int (default = 1 ) — Defines the number of vertical segments that make up the cube.
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segmentsD:int (default = 1 ) — Defines the number of depth segments that make up the cube.
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pixelBorder:int (default = 1 ) — Defines the texture mapping border in pixels used around each face of the cube.
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buildPrimitive | () | method |
protected override function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the cube6 properties to another Cube6
object.
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Cube6 .
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Object3D —
The new object instance with duplicated properties applied.
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