Packageaway3dlite.animators
Classpublic class MovieMesh
InheritanceMovieMesh Inheritance Mesh Inheritance Object3D Inheritance flash.display.Sprite

Animates a series of Frame objects in sequence in a mesh.

Public Properties
 PropertyDefined by
 InheritedanimationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
Object3D
 Inheritedbothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
Mesh
 Inheritedfaces : Vector
Returns the faces used in the mesh.
Mesh
  fps : int = 24
Number of animation frames to display per second
MovieMesh
  frames : Vector
The array of frames that make up the animation sequence.
MovieMesh
 InheritedgeometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
Object3D
  keyframe : int
Defines the current keyframe.
MovieMesh
 Inheritedlayer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
Object3D
 Inheritedmaterial : Material
Determines the global material used on the faces in the mesh.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
Object3D
 InheritedmaxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
Object3D
 InheritedminPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
Object3D
 Inheritedposition : Vector3D
Returns a 3d vector representing the local position of the 3d object.
Object3D
 Inheritedscene : Scene3D
Returns the scene to which the 3d object belongs
Object3D
 InheritedsceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
Object3D
 InheritedscreenZ : Number
Returns the z-sorting position of the 3d object.
Object3D
 InheritedsortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
Mesh
 InheritedsortType : String
Determines by which mechanism vertices are sorted.
Mesh
 Inheritedtype : String
Returns the type of 3d object.
Object3D
 Inheritedurl : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
Object3D
 Inheritedvertices : Vector
Returns the 3d vertices used in the mesh.
Mesh
 InheritedviewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
Object3D
Protected Properties
 PropertyDefined by
 Inherited_vertexNormals : Vector
Mesh
Public Methods
 MethodDefined by
  
Creates a new MovieMesh object that provides a "keyframe animation"/"vertex animation"/"mesh deformation" framework for subclass loaders.
MovieMesh
 Inherited
addFace(vs:Vector, uvs:Vector):void
Mesh
  
addFrame(frame:Frame):void
Adds a new frame to the animation timeline.
MovieMesh
 Inherited
clone(object:Object3D = null):Object3D
Duplicates the mesh properties to another Mesh object.
Mesh
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
  
loop(begin:int, end:int):void
Begins a looping sequence in the animation.
MovieMesh
 Inherited
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
Object3D
 Inherited
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
Object3D
  
play(label:String = ""):void
Plays a pre-defined labelled sequence of animation frames.
MovieMesh
 Inherited
pushV3D(v:Vector3D, uv:Point):void
Mesh
 Inherited
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
Object3D
 Inherited
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
Object3D
  
stop():void
Stops the animation.
MovieMesh
 Inherited
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
Object3D
 Inherited
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
 Inherited
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
Object3D
Events
 EventSummaryDefined by
 Inherited Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor while it is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor away from the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor over the 3d object.Object3D
 Inherited Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user rolls out of the 3d object.Object3D
 Inherited Dispatched when a user rolls over the 3d object.Object3D
Public Constants
 ConstantDefined by
  ANIM_LOOP : int = 2
[static]
MovieMesh
  ANIM_NORMAL : int = 1
[static]
MovieMesh
  ANIM_STOP : int = 4
[static]
MovieMesh
Property detail
fpsproperty
public var fps:int = 24

Number of animation frames to display per second

framesproperty 
public var frames:Vector

The array of frames that make up the animation sequence.

keyframeproperty 
keyframe:int  [read-write]

Defines the current keyframe.

Implementation
    public function get keyframe():int
    public function set keyframe(value:int):void
Constructor detail
MovieMesh()constructor
public function MovieMesh() Init Parameters
Method detail
addFrame()method
public function addFrame(frame:Frame):void

Adds a new frame to the animation timeline.

Parameters
frame:Frame
loop()method 
public function loop(begin:int, end:int):void

Begins a looping sequence in the animation.

Parameters
begin:int — The starting frame position.
 
end:int — The ending frame position.
play()method 
public function play(label:String = ""):void

Plays a pre-defined labelled sequence of animation frames.

Parameters
label:String (default = "")
stop()method 
public function stop():void

Stops the animation.

Constant detail
ANIM_LOOPconstant
public static const ANIM_LOOP:int = 2
ANIM_NORMALconstant 
public static const ANIM_NORMAL:int = 1
ANIM_STOPconstant 
public static const ANIM_STOP:int = 4
Wiki link
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