Package | away3dlite.animators |
Class | public class MovieMesh |
Inheritance | MovieMesh Mesh Object3D flash.display.Sprite |
Frame
objects in sequence in a mesh.
Property | Defined by | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | ||
faces : Vector
Returns the faces used in the mesh.
| Mesh | ||
fps : int = 24
Number of animation frames to display per second
| MovieMesh | ||
frames : Vector
The array of frames that make up the animation sequence.
| MovieMesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | ||
keyframe : int
Defines the current keyframe.
| MovieMesh | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | ||
material : Material
Determines the global material used on the faces in the mesh.
| Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | ||
maxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
| Object3D | ||
minPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
| Object3D | ||
position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | ||
scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | ||
screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | ||
type : String
Returns the type of 3d object.
| Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | ||
vertices : Vector
Returns the 3d vertices used in the mesh.
| Mesh | ||
viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Method | Defined by | ||
---|---|---|---|
MovieMesh
()
Creates a new
MovieMesh object that provides a "keyframe animation"/"vertex animation"/"mesh deformation" framework for subclass loaders. | MovieMesh | ||
addFace(vs:Vector, uvs:Vector):void
| Mesh | ||
Adds a new frame to the animation timeline.
| MovieMesh | ||
Duplicates the mesh properties to another
Mesh object. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
loop(begin:int, end:int):void
Begins a looping sequence in the animation.
| MovieMesh | ||
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
| Object3D | ||
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
| Object3D | ||
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
| Object3D | ||
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
| Object3D | ||
play(label:String = ""):void
Plays a pre-defined labelled sequence of animation frames.
| MovieMesh | ||
pushV3D(v:Vector3D, uv:Point):void
| Mesh | ||
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
| Object3D | ||
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
| Object3D | ||
stop():void
Stops the animation.
| MovieMesh | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
| Object3D | ||
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
| Object3D |
Constant | Defined by | ||
---|---|---|---|
ANIM_LOOP : int = 2 [static]
| MovieMesh | ||
ANIM_NORMAL : int = 1 [static]
| MovieMesh | ||
ANIM_STOP : int = 4 [static]
| MovieMesh |
fps | property |
public var fps:int = 24
Number of animation frames to display per second
frames | property |
public var frames:Vector
The array of frames that make up the animation sequence.
keyframe | property |
keyframe:int
[read-write]Defines the current keyframe.
Implementation public function get keyframe():int
public function set keyframe(value:int):void
MovieMesh | () | constructor |
public function MovieMesh()
Init Parameters
addFrame | () | method |
public function addFrame(frame:Frame):void
Adds a new frame to the animation timeline.
Parametersframe:Frame |
loop | () | method |
public function loop(begin:int, end:int):void
Begins a looping sequence in the animation.
Parametersbegin:int — The starting frame position.
|
|
end:int — The ending frame position.
|
play | () | method |
public function play(label:String = ""):void
Plays a pre-defined labelled sequence of animation frames.
Parameterslabel:String (default = " ")
|
stop | () | method |
public function stop():void
Stops the animation.
ANIM_LOOP | constant |
public static const ANIM_LOOP:int = 2
ANIM_NORMAL | constant |
public static const ANIM_NORMAL:int = 1
ANIM_STOP | constant |
public static const ANIM_STOP:int = 4