Package | away3d.materials |
Class | public class BitmapMaterial |
Inheritance | BitmapMaterial LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
Subclasses | BitmapMaskMaterial, CompositeMaterial, Dot3BitmapMaterialF10, TransformBitmapMaterial, WhiteShadingBitmapMaterial |
Property | Defined by | ||
---|---|---|---|
alpha : Number
Defines an alpha value for the texture bitmap.
| BitmapMaterial | ||
bitmap : BitmapData
Defines the bitmapData object being used as the material texture.
| BitmapMaterial | ||
blendMode : String
Defines a blendMode value for the texture bitmap.
| BitmapMaterial | ||
color : uint
Defines a colored tint for the texture bitmap.
| BitmapMaterial | ||
colorTransform : ColorTransform
Defines a colortransform for the texture bitmap.
| BitmapMaterial | ||
debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
| ColorMaterial | ||
height : Number [read-only]
Returns the height of the bitmapData being used as the material texture.
| BitmapMaterial | ||
id : int
Unique identifier
| Material | ||
repeat : Boolean
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | ||
showNormals : Boolean
Displays the normals per face in pink lines.
| BitmapMaterial | ||
smooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
| BitmapMaterial | ||
thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | ||
visible : Boolean
Indicates whether the material is visible
| WireColorMaterial | ||
width : Number [read-only]
Returns the width of the bitmapData being used as the material texture.
| BitmapMaterial | ||
wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | ||
wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial |
Property | Defined by | ||
---|---|---|---|
_alpha : Number | WireColorMaterial | ||
_color : uint | WireColorMaterial | ||
_debug : Boolean | ColorMaterial | ||
ini : Init
Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor.
| WireframeMaterial | ||
_screenIndices : Vector | BitmapMaterial | ||
_screenUVTs : Vector | BitmapMaterial | ||
_screenVertices : Vector | BitmapMaterial | ||
_thickness : Number | WireframeMaterial | ||
_wireAlpha : Number | WireframeMaterial | ||
_wireColor : uint = 0x0 | WireframeMaterial |
Method | Defined by | ||
---|---|---|---|
BitmapMaterial
(bitmap:BitmapData, init:Object = null)
Creates a new
BitmapMaterial object. | BitmapMaterial | ||
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | ||
Duplicates the material properties to another material object.
| ColorMaterial | ||
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
| BitmapMaterial | ||
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined by | ||
---|---|---|---|
getDefaultThickness():Number
| WireframeMaterial | ||
BitmapMaterial | |||
BitmapMaterial | |||
BitmapMaterial | |||
updateColorTransform():void
Updates the colortransform object applied to the texture from the
color and alpha properties. | BitmapMaterial | ||
BitmapMaterial | |||
updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the
color and alpha properties. | BitmapMaterial |
alpha | property |
alpha:Number
[read-write]Defines an alpha value for the texture bitmap.
Implementation public function get alpha():Number
public function set alpha(value:Number):void
bitmap | property |
bitmap:BitmapData
[read-write]Defines the bitmapData object being used as the material texture.
Implementation public function get bitmap():BitmapData
public function set bitmap(value:BitmapData):void
blendMode | property |
blendMode:String
[read-write]
Defines a blendMode value for the texture bitmap.
Applies to materials rendered as children of BitmapMaterialContainer
or CompositeMaterial
.
public function get blendMode():String
public function set blendMode(value:String):void
See also
color | property |
color:uint
[read-write]Defines a colored tint for the texture bitmap.
Implementation public function get color():uint
public function set color(value:uint):void
colorTransform | property |
colorTransform:ColorTransform
[read-write]Defines a colortransform for the texture bitmap.
Implementation public function get colorTransform():ColorTransform
public function set colorTransform(value:ColorTransform):void
height | property |
height:Number
[read-only]Returns the height of the bitmapData being used as the material texture.
Implementation public function get height():Number
repeat | property |
repeat:Boolean
[read-write]Determines if texture bitmap will tile in uv-space
Implementation public function get repeat():Boolean
public function set repeat(value:Boolean):void
_screenIndices | property |
protected var _screenIndices:Vector
_screenUVTs | property |
protected var _screenUVTs:Vector
_screenVertices | property |
protected var _screenVertices:Vector
showNormals | property |
showNormals:Boolean
[read-write]Displays the normals per face in pink lines.
Implementation public function get showNormals():Boolean
public function set showNormals(value:Boolean):void
smooth | property |
smooth:Boolean
[read-write]Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
Implementation public function get smooth():Boolean
public function set smooth(value:Boolean):void
width | property |
width:Number
[read-only]Returns the width of the bitmapData being used as the material texture.
Implementation public function get width():Number
BitmapMaterial | () | constructor |
public function BitmapMaterial(bitmap:BitmapData, init:Object = null)
Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
|
|
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
wireColor:Color (default = 0x0000FF) | |
smooth:Boolean (default = false) | |
repeat:Boolean (default = false) | |
blendMode:String (default = BlendMode.NORMAL) | |
colorTransform:Object (default = ColorTransform) | |
showNormals:Boolean (default = false) |
getPixel32 | () | method |
public function getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
Parametersu:Number |
|
v:Number |
uint |
getUVData | () | method |
protected function getUVData(priIndex:uint, viewSourceObject:ViewSourceObject, renderer:Renderer):Vector
Parameters
priIndex:uint |
|
viewSourceObject:ViewSourceObject |
|
renderer:Renderer |
Vector |
invalidateFaces | () | method |
protected function invalidateFaces(source:Object3D = null, view:View3D = null):void
Parameters
source:Object3D (default = null )
|
|
view:View3D (default = null )
|
renderSource | () | method |
protected function renderSource(source:Object3D, containerRect:Rectangle, mapping:Matrix):void
Parameters
source:Object3D |
|
containerRect:Rectangle |
|
mapping:Matrix |
updateColorTransform | () | method |
protected function updateColorTransform():void
Updates the colortransform object applied to the texture from the color
and alpha
properties.
See also
updateFaces | () | method |
protected function updateFaces(source:Object3D = null, view:View3D = null):void
Parameters
source:Object3D (default = null )
|
|
view:View3D (default = null )
|
updateRenderBitmap | () | method |
protected function updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the color
and alpha
properties.
See also