Package | away3d.materials |
Class | public class Dot3BitmapMaterialF10 |
Inheritance | Dot3BitmapMaterialF10 BitmapMaterial LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
alpha : Number
Defines an alpha value for the texture bitmap.
| BitmapMaterial | ||
bitmap : BitmapData
Defines the bitmapData object being used as the material texture.
| BitmapMaterial | ||
blendMode : String
Defines a blendMode value for the texture bitmap.
| BitmapMaterial | ||
color : uint
Defines a colored tint for the texture bitmap.
| BitmapMaterial | ||
colorTransform : ColorTransform
Defines a colortransform for the texture bitmap.
| BitmapMaterial | ||
debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
| ColorMaterial | ||
height : Number
Returns the height of the bitmapData being used as the material texture.
| BitmapMaterial | ||
id : int
Unique identifier
| Material | ||
normalMap : BitmapData
Returns the bitmapData object being used as the material normal map.
| Dot3BitmapMaterialF10 | ||
repeat : Boolean
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | ||
shininess : Number
The exponential dropoff value used for specular highlights.
| Dot3BitmapMaterialF10 | ||
showNormals : Boolean
Displays the normals per face in pink lines.
| BitmapMaterial | ||
smooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
| BitmapMaterial | ||
specular : uint
Coefficient for specular light level.
| Dot3BitmapMaterialF10 | ||
thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | ||
visible : Boolean
Indicates whether the material is visible
| WireColorMaterial | ||
width : Number
Returns the width of the bitmapData being used as the material texture.
| BitmapMaterial | ||
wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | ||
wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial |
Method | Defined by | ||
---|---|---|---|
Dot3BitmapMaterialF10
(bitmap:BitmapData, normalMap:BitmapData, init:Object = null)
Creates a new
Dot3BitmapMaterial object. | Dot3BitmapMaterialF10 | ||
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | ||
Duplicates the material properties to another material object.
| ColorMaterial | ||
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
| BitmapMaterial | ||
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined by | ||
---|---|---|---|
getDefaultThickness():Number
| WireframeMaterial | ||
BitmapMaterial | |||
BitmapMaterial | |||
BitmapMaterial | |||
updateColorTransform():void
Updates the colortransform object applied to the texture from the
color and alpha properties. | BitmapMaterial | ||
BitmapMaterial | |||
updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the
color and alpha properties. | Dot3BitmapMaterialF10 |
normalMap | property |
normalMap:BitmapData
[read-write]Returns the bitmapData object being used as the material normal map.
Implementation public function get normalMap():BitmapData
public function set normalMap(value:BitmapData):void
shininess | property |
shininess:Number
[read-write]The exponential dropoff value used for specular highlights.
Implementation public function get shininess():Number
public function set shininess(value:Number):void
specular | property |
specular:uint
[read-write]Coefficient for specular light level.
Implementation public function get specular():uint
public function set specular(value:uint):void
Dot3BitmapMaterialF10 | () | constructor |
public function Dot3BitmapMaterialF10(bitmap:BitmapData, normalMap:BitmapData, init:Object = null)
Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
|
|
normalMap:BitmapData — The bitmapData object to be used as the material's DOT3 map.
|
|
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
shininess:Number (default = 20) | |
specular:Color (default = 0xFFFFFF) |
updateRenderBitmap | () | method |
protected override function updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the color
and alpha
properties.
See also