public var screenIndices:Vector
public var screenTransform:Matrix3D
public var screenUVTs:Vector
public var screenVertices:Vector
public var source:Object3D
public function ViewSourceObject(source:Object3D)
Parameters
Init Parameters
public function contains(priIndex:uint, renderer:Renderer, x:Number, y:Number):Boolean
Parameters
| priIndex:uint |
|
| renderer:Renderer |
|
| x:Number |
|
| y:Number |
Returns
public function fivepointcut(priIndex:uint, renderer:Renderer, i0:Number, v01x:Number, v01y:Number, v01z:Number, i1:Number, v12x:Number, v12y:Number, v12z:Number, i2:Number, uv0:UV, uv01:UV, uv1:UV, uv12:UV, uv2:UV):Array
Parameters
| priIndex:uint |
|
| renderer:Renderer |
|
| i0:Number |
|
| v01x:Number |
|
| v01y:Number |
|
| v01z:Number |
|
| i1:Number |
|
| v12x:Number |
|
| v12y:Number |
|
| v12z:Number |
|
| i2:Number |
|
| uv0:UV |
|
| uv01:UV |
|
| uv1:UV |
|
| uv12:UV |
|
| uv2:UV |
Returns
public function getArea(startIndex:uint):Number
Parameters
Returns
public function getUVT(priIndex:uint, renderer:Renderer, x:Number, y:Number):Vector3D
Parameters
| priIndex:uint |
|
| renderer:Renderer |
|
| x:Number |
|
| y:Number |
Returns
public function onepointcut(priIndex:uint, renderer:Renderer, v01x:Number, v01y:Number, v01z:Number):Array
Parameters
| priIndex:uint |
|
| renderer:Renderer |
|
| v01x:Number |
|
| v01y:Number |
|
| v01z:Number |
Returns
public function quarter(priIndex:uint, renderer:Renderer):Array
Parameters
Returns