Packageaway3d.materials.methods
Classpublic class OutlineMethod
InheritanceOutlineMethod Inheritance EffectMethodBase Inheritance ShadingMethodBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher

OutlineMethod provides a shading method to add outlines to an object.



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only] The type of the asset.
EffectMethodBase
 Inheritedid : String
NamedAssetBase
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
  outlineColor : uint
The colour of the outline.
OutlineMethod
  outlineSize : Number
The size of the outline.
OutlineMethod
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
  showInnerLines : Boolean
Indicates whether or not strokes should be potentially drawn over the existing model.
OutlineMethod
Protected Properties
 PropertyDefined By
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
OutlineMethod(outlineColor:uint = 0x000000, outlineSize:Number = 1, showInnerLines:Boolean = true, dedicatedWaterProofMesh:Boolean = false)
Creates a new OutlineMethod object.
OutlineMethod
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
A helper method that generates standard code for sampling from a cube texture.
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
outlineColorproperty
outlineColor:uint

The colour of the outline.


Implementation
    public function get outlineColor():uint
    public function set outlineColor(value:uint):void
outlineSizeproperty 
outlineSize:Number

The size of the outline.


Implementation
    public function get outlineSize():Number
    public function set outlineSize(value:Number):void
showInnerLinesproperty 
showInnerLines:Boolean

Indicates whether or not strokes should be potentially drawn over the existing model. Set this to true to draw outlines for geometry overlapping in the view, useful to achieve a cel-shaded drawing outline. Setting this to false will only cause the outline to appear around the 2D projection of the geometry.


Implementation
    public function get showInnerLines():Boolean
    public function set showInnerLines(value:Boolean):void
Constructor Detail
OutlineMethod()Constructor
public function OutlineMethod(outlineColor:uint = 0x000000, outlineSize:Number = 1, showInnerLines:Boolean = true, dedicatedWaterProofMesh:Boolean = false)

Creates a new OutlineMethod object.

Parameters
outlineColor:uint (default = 0x000000) — The colour of the outline stroke
 
outlineSize:Number (default = 1) — The size of the outline stroke
 
showInnerLines:Boolean (default = true) — Indicates whether or not strokes should be potentially drawn over the existing model.
 
dedicatedWaterProofMesh:Boolean (default = false) — Used to stitch holes appearing due to mismatching normals for overlapping vertices. Warning: this will create a new mesh that is incompatible with animations!
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initVO()method 
override arcane function initVO(vo:MethodVO):void

Initializes the properties for a MethodVO, including register and texture indices.

Parameters

vo:MethodVO — The MethodVO object linking this method with the pass currently being compiled.

reset()method 
override arcane function reset():void

Resets the compilation state of the method.