Package | away3d.materials.methods |
Class | public class EffectMethodBase |
Inheritance | EffectMethodBase ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
Implements | IAsset |
Subclasses | AlphaMaskMethod, ColorMatrixMethod, ColorTransformMethod, EnvMapMethod, FogMethod, FresnelEnvMapMethod, FresnelPlanarReflectionMethod, LightMapMethod, OutlineMethod, PlanarReflectionMethod, ProjectiveTextureMethod, RefractionEnvMapMethod, RimLightMethod |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only]
The type of the asset. | EffectMethodBase | ||
id : String | NamedAssetBase | ||
name : String | NamedAssetBase | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase |
Method | Defined By | ||
---|---|---|---|
EffectMethodBase | |||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | ||
dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |