My first post on the shiny new forum, I like it…
I wish to create a custom bitmap material for Away3D 3, I have got as far as creating the Pixel Blender code that creates the effect I want, but I am stumped on creating the Away3D material code to make use of it. [I am not a real software developer].
The shader is based on the Oren-Nayar technique for more accurate shading of rough surfaces - in particular the Moon.
As well as passing the DOT3 surfaces to the shader, the material will also have to compute a one time lookup table (stored in a bitmap) to remove the trig functions from the shader. I have partial code to do this as well.
Is there anyone willing to help me out with this?
Many thanks
Mark