FBX File Support

Software: Away3D 4.x

therealloft, Member
Posted: 26 March 2017 11:42 PM   Total Posts: 61

This week i have decided to create a fbx binary parser for away3d 4.1

So far it only imports geometries data, cameras and lights.

i was wondering although i think i know what the answer is who wants a copy when its done?


Fabrice Closier, Administrator
Posted: 27 March 2017 10:31 AM   Total Posts: 1255   [ # 1 ]

we do smile



therealloft, Member
Posted: 27 March 2017 11:30 AM   Total Posts: 61   [ # 2 ]

I knew you like a copy heres the current state of the fbx parser.

It only works with fbx binary version 7.400

like i said in the last post only really does geometry data except normals working on that right now and materials then animations

AssetLibrary.load(new URLRequest("file.fbx")); 


File Attachments
fbx.zip  (File Size: 10KB - Downloads: 37)

Fabrice Closier, Administrator
Posted: 27 March 2017 12:33 PM   Total Posts: 1255   [ # 3 ]

if(fbx_version != 7400) what are the diffs for versions? They change what? block id’s?



therealloft, Member
Posted: 27 March 2017 12:41 PM   Total Posts: 61   [ # 4 ]

thats what i will work on once i got version 7.4 fully supported, as that what blender exports as



tsuchan, Newbie
Posted: 28 March 2017 04:25 PM   Total Posts: 3   [ # 5 ]

That’s great news - thanks for your work on this.  I’m looking forward to seeing the result.  By the way, will it support animation?



Hector, Sr. Member
Posted: 29 March 2017 11:39 AM   Total Posts: 134   [ # 6 ]

We do!! Thanks for your work. I also use Maya and 3DStudio, it will be interesting to see the differences with Blender version.




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