Just for the sake of experimentation, I’m curious to see if it’s possible to do my 2-D Nape platformer using Away3D instead of Starling for graphics (all non-graphic-related things being the same).
A couple of questions:
How can I access Nape’s ShapeDebug from an extension of Away3DState? I thought accessing it through StarlingState was complicated enough.
How can I continue to use Flash as a level editor via an ObjectMaker? Can I continue to use ObjectMaker2D in a way that Away3D will accept, or is it even possible?
The Away3D website claims that Away3D can integrate with Starling. Could I put 2D sprites in a 3D world, Paper Mario-style, or is it more for overlay/HUD-type usage? Would Citrus need a new engine that includes both Away3D and Starling at the same time for that to happen?
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