Collada file problems

Software: Away3D 4.x

RIAwolf, Newbie
Posted: 20 June 2014 01:41 PM   Total Posts: 8

I am trying to import collada file into Away builder ant this is what i get. Its quite common problem that i have had befor and i have exausted my google search options on trying to find what the problem could be.

Collada format is 1.4.1
DAE file is attached to this post


File Attachments
PCT8_Default.DAE  (File Size: 426KB - Downloads: 0)

theMightyAtom, Sr. Member
Posted: 21 June 2014 10:41 AM   Total Posts: 669   [ # 1 ]

Can you zip the DAE? I can’t download it…

It’s a common problem that DAE assumes Z is the up axis, whereas Away uses Y as up. With some exporters you can choose this on export. Is this a bones animation by any chance? If it is, I’ve seen this problem and know how to fix it. Simply remove any “O” weight references. For some reason they get glued to 0,0,0.

NOTE: Make sure you have no zero weights in your model. If a vertex is connected to a bone with a weight of 0.000, it has the effect of attaching that vertex to the root of the model when imported into Away3D.
To avoid this, when you have finished rigging, set the “Remove Zero Limit” in the skin modifier palette to 0.01 and hit “Remove Zero Weights”. Studio MAX




RIAwolf, Newbie
Posted: 21 June 2014 12:41 PM   Total Posts: 8   [ # 2 ]

I does have bone animations.
Any chance to modify DAE parser on my Away3D checkout?
Where and what code should i put to make these tweaks happen automatically


File Attachments  (File Size: 98KB - Downloads: 458)

80prozent, Sr. Member
Posted: 30 June 2014 09:04 PM   Total Posts: 430   [ # 3 ]


I tried importing your dae into 3dsmax and export with the 3dsmax-awd-exporter.

I can export the anim as AWD with no problem, but the animation that is imported into 3dsmax is not correct, so the exported animation can also not be correct…

You know which app was used to create the dae ?



File Attachments  (File Size: 111KB - Downloads: 369)

sorry…i hope my actionscript is better than my english…



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