, Sr. Member
Can you zip the DAE? I can’t download it…
It’s a common problem that DAE assumes Z is the up axis, whereas Away uses Y as up. With some exporters you can choose this on export. Is this a bones animation by any chance? If it is, I’ve seen this problem and know how to fix it. Simply remove any “O” weight references. For some reason they get glued to 0,0,0.
NOTE: Make sure you have no zero weights in your model. If a vertex is connected to a bone with a weight of 0.000, it has the effect of attaching that vertex to the root of the model when imported into Away3D.
To avoid this, when you have finished rigging, set the “Remove Zero Limit” in the skin modifier palette to 0.01 and hit “Remove Zero Weights”.
http://videometry.blogspot.dk/search/label/3D Studio MAX
Cheers!