Working fine on Google Chrome for me. I’ve never looked back since I installed it. Love the way it shuts down the flash player plugin in the page rather than crashing and doesn’t take too long about doing it. Which is great when sitting in flex / flashbuilder all day.
I probably wont make a version with the actual textures used as most of them were not to the power of gray skull, erm 2. So I just batched resized every image i could find that came with them to 32x32 and copy and pasted and renamed them to the file name that is missing after I done the below.
I also had to take out all the “Throw Error” code and replace with “Trace” in the class that gives the errors for stream error, bad image size etc etc and things loaded in with a better success rate. But even those that didn’t have any errors didn’t load any textures. And all the rest had bad size errors which I have no idea on.
Now that blender has a new and improved way to confuse people errr I mean user interface. I’m going to start to have to learn how to use the most awful user friendly 3D tool known to man. So I can get textures sussed once and for all, but maybe not for Away3D4 in alpha state.
Blender 2011 - It still can’t remember the last folder you opened, imported or saved to. Clever little thing aint it…... :\
There is a thing I would like to request, a progress event for resource manager and parsing state event dispatch, would be very handy for preloading and notification to user of parsing loaded data.
Also curious as to why scale is a function scale(val) when scaleX,scaleY & scaleZ are getters / setters / public vars (cube.scaleX = 1.5 etc) ?
D