War of Omens (made with Away3d + Starling + Feathers + Sparticle)

Software: Away3D 4.x

idleBishop, Newbie
Posted: 11 February 2014 03:17 AM   Total Posts: 5

War of Omens is the game my company has been working on for over a year, and is now in open beta as of today. The game is a digital CCG which has aspects reminiscent of Dominion, Magic the Gathering, and other CCG type games, but mixed together in a unique way that we think is new to the genre and is easy for newcomers to pick up.

You can play the game on Kongregate here:

http://www.kongregate.com/games/FifthColumnGames/war-of-omens

Facebook here:

https://apps.facebook.com/warofomens

And our own game portal here:

http://play.warofomens.com


I am the primary front end client engineer on the project. I was responsible for setting up and integrating the Away3d 4.1 + Starling + Feathers frameworks, designing an asset pipeline for all of the above, and integrating particle effects generated via the awesome Sparticle tool.

I would love to hear any feedback people may have about the game, and answer any technical questions (to the extent I’m allowed) that people may have about the technologies used.

Enjoy!

   

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theMightyAtom, Sr. Member
Posted: 11 February 2014 09:10 AM   Total Posts: 669   [ # 1 ]

Nice graphics and soundtrack. Too shallow a learning curve for my own attention span.

It’s not quite as accessible as Flappy Bird. After the tutorial I admit I didn’t have a clue what I was doing and the Orphan Gang seemed to take care of my opponent, as long as I fed them apples.

To be fair I don’t think I’m within your demographic having never played Dominion or Magic the Gathering.

I wish you the best of luck. I’m sure the kids will love it smile

   

idleBishop, Newbie
Posted: 11 February 2014 06:34 PM   Total Posts: 5   [ # 2 ]

Thanks for the compliments.

It’s true the game has a few mechanics that are not totally obvious if you’re new to ccgs’ / deck builders. We’re constantly working on the tutorial and UX to make the mechanics as clear as possible.

Thanks for checking the game out though. If you give it another shot at some point, hopefully it’ll be a more clear experience.

   

Jonathan Hart, Newbie
Posted: 12 February 2014 08:00 AM   Total Posts: 16   [ # 3 ]

Trying to figure out how theMightAtom used Flappy BIrd as a reference point for “being accessible” while at the same time suggesting War of Omens was only for kids and had a shallow learning curve.

.. 5 minutes pass ..

yeah, still wondering.

   

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theMightyAtom, Sr. Member
Posted: 12 February 2014 08:54 AM   Total Posts: 669   [ # 4 ]

Really useful feedback Jonathen, great!!!

Wonder no more my friend, I’ll explain.

I use Flappy Bird for contrast, as it has the steepest possible learning curve, and is extremely succesful.

And I’m sure kids, like my son of 12 years will pick it up within 2 seconds while me, a fossil of 45 wouldn’t see the point after 3 hours.

So on the technical side it’s a nice piece of work, whereas it’s not going to make $50,000 a day (IMHO) as Flappy did before it was pulled.


Cheers!


PS: If anyone’s still confused about shallow/steep learning curves (and who could blame you). http://en.wikipedia.org/wiki/Learning_curve
I use them in the true mathematical sense that steep == you learn the whole game quickly, and forget that other people don’t.

   
   

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