Low fps on Android tablets (Nexus 7 2012, Galaxy Tab 7…)

Software: Away3D 4.x

Rayen123, Member
Posted: 19 November 2013 05:20 PM   Total Posts: 70

Hello,
I just bought tablet (Nexus 7 2012) for testing my away3d projects, and on tablet I got 4-10fps, and on my HTC 3D EVO I got full 50-60fps (HTC is older).
I tried it on friends Galaxy Tab 7 - the same result (4-10fps)!

(4-10fps is my guess, because away3d stats show me FPS 70-80 when maximum is 50, and I see that real FPS is 4-10fps…
driver is “openG” (on nexus and htc))

in -app.xml I have
<renderMode>direct</renderMode> 
<depthAndStencil>true</depthAndStencil>

Maybe missing something another or something in my AS3 code…

I dont really know what I am doing wrong… Its terrible when your projects dont work preperly on lot of devices :/

There is example - http://temp.geardice.com/tanks.apk , in HTC in main menu I got 60fps,... on tablets only 4-10. (its compiled on release mode, not debug)

(I am using Away3D 4.1.4 Gold from this site.)

Please help
Thanks

edit: when I turn off lights in my game, result is the same (4-10fps).
this is like looks like main menu http://www.youtube.com/watch?v=EYzBUqHJTMY (50fps on HTC 3D EVO, 4-10fps nexus 7 2012)

edit2: when I remove terrain Elevation (plane 16x16segments) and remove lights I got 50fps,... when I add terrain material TerrainDiffuseMethod texture repeat to 1,1 I got 30fps
this is my source code for terrain - http://temp.geardice.com/Terrain.as.txt

edit3: solved it, just dont use lights…. but I dont understand why it ran smoothly on htc, and on tablets with low fps

   
   

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