skeleton animator timeline bug

Software: Other

Pierce, Jr. Member
Posted: 23 August 2013 12:03 AM   Total Posts: 40

When importing an md5anim the animation will “start” at a random time, meaning that when the timeline on the skeleton animator is set to zero, the animation will be set to begin at a random frame. Ideally animations should always start at frame 0, yes? Has anyone else noticed this?


80prozent, Sr. Member
Posted: 23 August 2013 02:48 PM   Total Posts: 430   [ # 1 ]

Hi Pierce

yes, i noticed this bug too…
I opened a issue for this…

hope this will be fixed in the next version…

thanks for the reminder smile


sorry…i hope my actionscript is better than my english…



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