Currently I use 4.1.0-alpha and need to move to 4.1.4 to use new features.
But there are some problems with latest gold and dev :(
First is the shadows that looks shifted and sharpener if compared with 4.1.0-alpha. Just switch libs to 4.1.4 to see the difference (screenshot).
I’ve made a report: https://github.com/away3d/away3d-core-fp11/issues/616
(+screenshot, +sources)
Can anybody advice how to get on 4.1.4 the same result as on 4.1.0?
Second problem - tried to use SpriteSheetAnimator (basic example) with Shadows - and recieved Error #3647: AGAL validation failed: Temporary register read without being written to for source operand 1 at token 1 of vertex program..
Dont know what I’m doing wrong:(
Added a report with source files: https://github.com/away3d/away3d-core-fp11/issues/617
Migrating from 4.1.0 to 4.1.4 seems to be complicated :(