Cast shadows

Software: Other

sargon, Member
Posted: 20 May 2013 02:22 PM   Total Posts: 51

I uncheck CastShadows in mesh properties but after reload awd file it is still checked and when importing awd file to engine trace log shows that all meshes have CastShadows set to true.


80prozent, Sr. Member
Posted: 20 May 2013 07:44 PM   Total Posts: 430   [ # 1 ]

yes, i can confirm that.
Its a bug in the AWDparser, that would allways set the “CastShadow” to true.
Its allready fixed, but not available in the compiled version yet.
If you want to try the latest AwayBuilder you can download the source-files and compile it yourself. (best done with FlashBuilder)


sorry…i hope my actionscript is better than my english…

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