please help me…

Software: Other

RoliMoli, Newbie
Posted: 08 May 2013 04:16 PM   Total Posts: 10

i hope you can help me.
i want to create a 3d view of a building in flash same this
http://dotnetboy.zgig.ir/p1.jpg
of course i want to be dynamic.for example user can zoom and rotate camera view.
can i do it with flash 3d libraries?
if yes which is the best?
if no what is your idea?

of course i should to say that i using pv3d now but have a problem with it:
i want to draw a room view but output is:
http://dotnetboy.zgig.ir/out.jpg
why?
this is my code:

package  {
 
 import flash
.display.MovieClip;
 
import org.papervision3d.scenes.Scene3D;
 
import org.papervision3d.objects.primitives.Cube;
 
import org.papervision3d.materials.ColorMaterial;
 
import org.papervision3d.materials.utils.MaterialsList;
 
import org.papervision3d.cameras.Camera3D;
 
import org.papervision3d.view.Viewport3D;
 
import org.papervision3d.render.BasicRenderEngine;
 
import org.papervision3d.materials.MovieMaterial;
 
import flash.events.Event;
 
import flash.filters.BlurFilter;
 
import flash.display.Stage;
 
 
 public class 
Main extends MovieClip {
  
  
public var view:Viewport3D;
  public var 
renderer:BasicRenderEngine;
  public var 
scene:Scene3D;
  public var 
cube:Cube;
  public var 
cam:Camera3D;
  
  public function 
Main() {
   
   
var grayMaterial ColorMaterial=new ColorMaterial(0x33cc99);
   var 
materialList:MaterialsList=new MaterialsList();
   
materialList.addMaterial(grayMaterial,"front");
   
materialList.addMaterial(grayMaterial,'back');
   
materialList.addMaterial(grayMaterial,'left');
   
materialList.addMaterial(grayMaterial,'right');
   
materialList.addMaterial(grayMaterial,'top');
   
materialList.addMaterial(grayMaterial,'bottom');
   
   var 
Material2 ColorMaterial=new ColorMaterial(0x99cc33);
   var 
materialList2:MaterialsList=new MaterialsList();
   
materialList2.addMaterial(Material2,"front");
   
materialList2.addMaterial(Material2,'back');
   
materialList2.addMaterial(Material2,'left');
   
materialList2.addMaterial(Material2,'right');
   
materialList2.addMaterial(Material2,'top');
   
materialList2.addMaterial(Material2,'bottom');
   
   
   
//movie material
   //var logoMaterial:MovieMaterial = new MovieMaterial( new myMovie() );
//   //replace "ActiveTutsLogo" above with the Class name of your movie clip
//   var materialsList:MaterialsList = new MaterialsList();
//   materialsList.addMaterial( logoMaterial, "front" );
//   materialsList.addMaterial( logoMaterial, "back" );
//   materialsList.addMaterial( logoMaterial, "left" );
//   materialsList.addMaterial( logoMaterial, "right" );
//   materialsList.addMaterial( logoMaterial, "top" );
//   materialsList.addMaterial( logoMaterial, "bottom" );
   
   
scene = new Scene3D();
   
   
   
//new drawing
   
var backCube:Cube=new Cube(materialList,800,25,500);
   
backCube.x=0;
   
backCube.y=0;
   
   var 
bottomCube :Cube=new Cube(materialList2,800,500,25);
   
bottomCube.y=-250;
   
   
//bottomCube.rotationX=80;
   
   
var topCube :Cube=new Cube(materialList2,800,500,25);
   
topCube.y=250;
   
   var 
rightCube :Cube=new Cube(materialList,25,500,500);
   
//topCube.rotationX=100;
   
rightCube.x=400;
   
   
   var 
leftCube:Cube=new Cube(materialList,25,500,500);
   
//leftCube.rotationX=0;
//   leftCube.rotationY=0;
//   leftCube.rotationZ=0;
   
leftCube.x=-400;
   
//leftCube.y=250;
   
   
   //var backCube:Cube=new Cube(materialList,750,50,250);
//   backCube.z=180;
//   backCube.y=200;
//   
//   var bottomCube :Cube=new Cube(materialList,800,25,500,10,10,10);
//   bottomCube.rotationX=80;
//   
//   var topCube :Cube=new Cube(materialList,800,25,500,10,10,10);
//   topCube.rotationX=100;
//   topCube.y=400;
//   
//   
//   var leftCube:Cube=new Cube(materialList,500,25,400);
//   leftCube.rotationX=0;
//   leftCube.rotationY=0;
//   leftCube.rotationZ=0;
//   leftCube.x=-400;
//   leftCube.y=250;
   //cube=new Cube(materialList);
   
   //cube.rotationX=-10;
//   cube.rotationY=40;
   //cube.rotationZ=10;
   
cam=new Camera3D();
   
//cam.x=0;
//   cam.y=225;
//   cam.z=-800;
   //cam.focus=10;
   
   
scene.addChild(backCube);
   
   
scene.addChild(rightCube);
   
scene.addChild(leftCube);
   
scene.addChild(bottomCube);
   
scene.addChild(topCube);
   
   
     
   
//add more cubes
   //for(var i:int=0;i<3;i++)
//   {
//    cube = new Cube(materialList);
//    cube.x =i*350;
//    cube.scale=0.40; //    cube.rotati //    cube.rotati
//    scene.addChild(cube);
//   }
   
   
view=new Viewport3D();
   
view.autoScaleToStage=true;
   
   
addChild(view);
   
renderer = new BasicRenderEngine();
   
renderer.renderScene(scene,cam,view);
   
   
//var fil:BlurFilter=new BlurFilter();
//   cube.filters=[fil];
   
   
addEventListener(Event.ENTER_FRAME,on_ef);
   
  
}
  
  
private function on_ef(evt:Event):void
  {    
//cube.rotati +5;    //cube.rotati +5;    //cube.rotati +5;
//   renderer.renderScene(scene,cam,view);
  
}
 }
 


thanks….

   
   

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