Get outer/root Vector3D of a rotatated Object3D’s Vector3D?

Software: Away3D 4.x

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owntheweb, Jr. Member
Posted: 01 May 2013 07:33 PM   Total Posts: 32

Let’s say I have a sphere placed in a rotated Object3D, within another Object3D, etc. I want to get the vector as seen from the outside of all those Object3Ds, as if those layers didn’t even exist. Is this possible (and did that make any sense)? I’ll post if I find the answer first.

Thanks!

   

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owntheweb, Jr. Member
Posted: 01 May 2013 11:05 PM   Total Posts: 32   [ # 1 ]

It appears that the answer I’m looking for might be in camera.project()

   
   

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