Hi,
Still playing with AS3 exports, I’m having an issue but I don’t really know if that’s coming from Away3D or Prefab3D.
Starting from the same PolarBear model, I export it as AS3, load the generated classes and try to playback the “Breathe” animation without looping. Once the animation reaches its end, an Error is generated because we try to access _frames[31] whereas there are only 31 frames in the clip.
I understand that this comes from the fact that the code generated by Prefab3D sets
rootNode.stitchFinalFrame = true;
_lastFrame = _numFrames
(AnimationClipNodeBase.as, line 171 in 4.0.9).
I’m clearly not an expert in animations, but would that mean that setting stitchFinalFrame to true is not compatible with the model’s animation?
Thanks again for your help,
Thomas