strange artefact on md2

Software: Prefab3D

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loth, Sr. Member
Posted: 27 March 2013 08:27 AM   Total Posts: 236

hello
md2 format export is a great tool for optimisation
i’m on 1000 avatar on single scene smile

but i have stange artefact with light look image the black square
i use awd and i export in md2 with prefab
object disaper when export but that work well

vertex seem float when anim and my only solution for light is lightprobe

any idea ?

 

   

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loth, Sr. Member
Posted: 27 March 2013 08:53 AM   Total Posts: 236   [ # 1 ]

the test link
http://3dflashlo.free.fr/avatar/index.html

only on face when walk or run
is very visible with FresnelSpecularMethod

 

   

Avatar
Fabrice Closier, Administrator
Posted: 27 March 2013 01:26 PM   Total Posts: 1265   [ # 2 ]

if you reload the md2 in Prefab, select the anim and inspect in the vertexanimation editor. anything weird in there?

 

   

Avatar
loth, Sr. Member
Posted: 27 March 2013 08:06 PM   Total Posts: 236   [ # 3 ]

i don’t see problem in vertexanimator editor (but is no easy to use with 2000 vectrice)
a strange thing in 1.7 debug i see real black square but in player 11.7 on firefox i see color square ?

i use symetric uv maybe is for that left and right map is on same uv

 

File Attachments
woman_mid.zip  (File Size: 275KB - Downloads: 368)
   
   

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