Hello,
Me again!
In my quest to find the best way to import in Away3D a scene as previewed in Prefab3D (so including meshes, materials, maps, methods and animations in a single ‘step’), I’m currently evaluating Prefab3D ‘export as AS3’ feature.
I’ve open the ‘PolarBear’ model from Away3D’s examples, set its maps to its single material, and tried to export it with the following parameters:
- targeting 4.0
- including animators
It basically works very well as the test project that was generated could compile immediately and display the scene with the correct rendering and playing back an animation.
I’ve still have some remarks and questions:
- during the export, 2 additional materials were created as duplicate of the initial one, and it seems that the initial material got somewhat altered (its sphere preview shows the blank tiles),
- also, the model disappeared from the viewport ; this probably has to do with the material changes as I just had to re-affect a material to it to make it come back,
- the exported animation doesn’t look exactly like the initial (skeletal) one and I guess that this comes from the conversion to vertex anim ; is there a way to fine-tune this? And is there any ETA for the support of skeletal anim export?
Prefab3D is overall a great and essential tool that is obviously a key component in the Away3D workflow, thanks again for providing this to the community!
Thomas