How to achieve global illumination effects in Away3d 4.0 ?
I mean , i want to light every pixel of my scene in some special case, for example , if i want to light every face of a cube , i need to initial at least 6 lights ...this is really cost too much ......right ?
Also, at some time , i don’t need specular/gloss and diffuse effects ...may i turn off these default effects on the mesh surface? what i need is keep the illumination information from 2d texture to 3d surface,that’s enough , but how to achieve this light effects?