Hello all,
I want to start by thanking you Fabrice for your help with my question about vertex animations and such. Something else has come up that we would like to request if possible for the vertex animation.
We are trying to create a fluid vertex animation simulation resembling a size altering pulse, but we are doing this with two separate meshes that share seams. I am curious if it would be possible to either:
Load 2 meshes into the vertex animator, or
Have a un-selectable reference of meshes that are loaded into prefab so we can match up seams or locations of other meshes in the scene.
Once again I want to thank you guys for your work, and thanks in advance for any information you can provide.
Thanks,
Wucka