Away3D Forum 2014-02-20T16:59:13Z Copyright (c) 2014 ExpressionEngine,2014:02:20 ASDReader Performance,2014:forum/viewthread/.5318 2014-02-20T16:58:20Z 2014-02-20T16:59:13Z rich Hello Fabrice and Company,

We are using the asd model format since they load (in comparison) supper fast to other model formats.  Our mobile-ios app currently loads in about 10 seconds on an iPhone 4s and loads many separate asd models.  We have found during profiling that the following 2 methods take up (cumulatively) between 15 - 23% of the time over the entire time to load all models.

private static function readUnsignedShort(ba:ByteArray):Vector.<uint>
private static function readFloats(ba:ByteArray):Vector.

I’m not sure if the time is due to slow iOS/io, etc., so we were wondering if there was a way to speed the implementations up or if there was perhaps someone creating or a native extension that would read in the asd, etc.  This could allow for multi-threading, etc?

Any thoughts? Thanks in advance for any help….Away3d & Prefab rock!


Animation and path animation,2012:forum/viewthread/.3432 2012-10-29T17:30:14Z 0 Wucka Hello prefab group,

I am checking back in on the progress of prefab 2. This new version definitely pushed our projects much further then before, and Fabrice has been a huge help in letting us know some time of time frame on new features we are looking forward to.

I am curious as to the progress on some of these features:

Path animation like what prefab v1 had. The path creator and everything was extremely useful. Curious if there is any eta on that item.

Also we are curious about bone and vertex animation. We are very happy with the new guys system and the tweens we are able to create, but we are also in need of a more complex system that involves bones and armatures.

Any information on time frames for these items or how we can do some of these things would be greatly appreciated.



Wii like interaction using smartphones,2013:forum/viewthread/.5177 2013-12-17T23:40:42Z 0 uniwand Hi guys,

Would you be interested in making Prefab3D models more interactive by using smartphones as Wii like controllers? We are building a framework that can support it.

Checkout this video to see the 3D ModelViewer in Action :

You can try out the beta version from this location :

Let us know your opinion.


When loading multiple OBJ files into scene,2012:forum/viewthread/.3422 2012-10-26T04:20:19Z 0 Donny I’ve got a building that is split into individual levels using OBJ files. Each OBJ file I load into prefab (into the same scene) generates new Materials despite all mtl files linking to the same image files. Obviously I would like each new loading OBJ file to reference existing Materials.

Also, when I name a container in the hierarchy pane, these names seem to change when I import another OBJ file. For example, if I’ve named a container Level1, it changes to Level2 on another import.

Multiple .Obj file import,2012:forum/viewthread/.3649 2012-12-12T11:39:11Z 0 monark It would be great if you could batch import more than one .obj file at a time.

Prefab should stop using resources when minimized,2013:forum/viewthread/.4407 2013-04-23T23:23:11Z 0 SuperSam Hi,

It would be nice if Prefab3D stopped using resources when it is minimized. It’s pretty voracious right now for something that’s been asked to lurk wink

Thanks if you can implement that ! smile

can prefab3d release a language pack,2013:forum/viewthread/.4326 2013-04-08T00:37:43Z 0 ilxme i think prefab3d should enable user to customize local language easily.
i can help to tranlate.

Vertex animation editor problem,2013:forum/viewthread/.4271 2013-03-26T18:40:15Z 2013-03-26T18:49:29Z Pen4o Hi guys.
A couple of days ago, I started using Prefab 3d to create some characters and weapons for a flash game. At the begging I didn’t have any problems at all creating the characters IDS states, but when i began to create the weapons (i’m using 3ds max 2013 and an obj exporter to create the obj sequence for the states of the animation), which are animated single objects with editable mesh modifier an error occurred. I created 2 out of 3 states with no problem, but when i started the 3-th one the program just said: the loaded file doesn’t hold the same amount of vertices, and the file just doesn’t load (there are 10 frames in every single ids state, only 3 loaded and the rest didn’t for that 3-th state). Every animation for the weapons contains 3 states - stay, fight and damage. the damage state is the tricky one smile
Since the file is a single mesh, no other objects are in the scene and i didn’t delete nor created more vertices on this mesh, why is this happening, I’ve even open every single frame from the sequence, and 3ds max shows that the polygons and vertices are exactly the same amount in every single frame.
So can any of you guys help with this, I will be very grateful.

Prefab automatically capitalize the name,2012:forum/viewthread/.3672 2012-12-16T04:26:48Z 0 paullaster Can prefab stop changing the case of the file name we entered?  Just found a bug on mobile where our data was out of sync with the model name because Prefab automatically capitalize the awd file it makes.  Easy fix now that we caught this but curious on why it makes an assumption and changes the case.

Mesh name to match .Obj name,2012:forum/viewthread/.3650 2012-12-12T11:41:00Z 0 monark It would be great if the default mesh name wasn’t just “mesh” but the name of the .obj file that it was imported from.