Ad-Hoc crashes but debug-interpreter does not

Software: Away3D 4.x

bluntcoder, Newbie
Posted: 25 October 2012 05:16 PM   Total Posts: 19

Hi guys,

I’m not sure if this is a specifically an Away3d problem, but I’d thought I’d ask anyway. Anyone here compiling against Adobe Air 3.4 to deploy to iPad 1? I have a simple away3d scene with a couple of objects that load up and run fine (although slow) on Debug Interpreter compile mode, but it crashes on start up in ad-hoc mode. I have confirmed it is not a memory issue (at least with my code).

Thanks!

   
   

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