Hi guys,
I’m not sure if this is a specifically an Away3d problem, but I’d thought I’d ask anyway. Anyone here compiling against Adobe Air 3.4 to deploy to iPad 1? I have a simple away3d scene with a couple of objects that load up and run fine (although slow) on Debug Interpreter compile mode, but it crashes on start up in ad-hoc mode. I have confirmed it is not a memory issue (at least with my code).
Thanks!