Simple Shooter :)

Software: Away3D 4.x

fxdev, Newbie
Posted: 21 August 2012 04:35 PM   Total Posts: 25

Hi Guys,

My simple Shooter is now at http://privatefunction.net/playground/di/shooter

Hope to get some Inspirations and some Comments.

Anyway its not really finished. smile

Cheers Christian

 

 

   

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80prozent, Sr. Member
Posted: 21 August 2012 04:54 PM   Total Posts: 430   [ # 1 ]

hi

enviroment looks cool, but mouse-actions doesnt work for me, so i could not look arround and aim. the only mouse input thats working is fire (left mousebutton).
cheers

 

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sorry…i hope my actionscript is better than my english…

   

fxdev, Newbie
Posted: 21 August 2012 05:06 PM   Total Posts: 25   [ # 2 ]

Hi,

mhm sounds strange. For me it works but I have some issues in Google Chrome (11.3.31.317). The Game does not show any 3D Content. Dont know why.

For now I use Firefox with (11.4.400.231)

Physics are coming soon for CD.

 

   

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80prozent, Sr. Member
Posted: 21 August 2012 05:13 PM   Total Posts: 430   [ # 3 ]

i am on win7 64bit - firefox 14.0.1

tried another time and still no mouseinput other than leftmousebutton.

 

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sorry…i hope my actionscript is better than my english…

   

fxdev, Newbie
Posted: 21 August 2012 05:27 PM   Total Posts: 25   [ # 4 ]

Same here Win 7 64, Firefox 14.0.1. Seems I have to debug tomorrow :(

MouseMovement works only in FullscreenInteractive. sorry.

 

   

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80prozent, Sr. Member
Posted: 21 August 2012 05:34 PM   Total Posts: 430   [ # 5 ]

ok

my flashplayer was still 11.3 :( now the mouseinput is working (in fullscreen). smile

the objects you use for the monsters collisiontests are smaller than the monsters themself, so you have to shoot them in the legs to kill them.

enviroment looks really cool

perfomance seams good (i7-2700k /quadro 4000).

next i would like to seed are some movements enhancments (wall collsions/jumping/croaching) and definitly a monster die animation.

 

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sorry…i hope my actionscript is better than my english…

   

fxdev, Newbie
Posted: 21 August 2012 06:09 PM   Total Posts: 25   [ # 6 ]

Great that it is working now smile

I know, I have to scale them after I finished the map with awayphysics.

The Monsters have a Movement animation to kill you but for now this movement is out commented to work on the map enviroment.

My next plans are.

1. Physic Bodies for Map Enviroment
2. Player Movement Jump ect.
3. Lights

 

   

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Alexander Seifert, Moderator
Posted: 21 August 2012 10:10 PM   Total Posts: 129   [ # 7 ]

:D
Love it =)
How do I reload? raspberry [R} didn’t work ^^

Btw, when using the right mouse button, the context menu opens up and I can’t get rid of it anymore wink

 

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http://www.deltastrike.org

   

fxdev, Newbie
Posted: 22 August 2012 07:00 AM   Total Posts: 25   [ # 8 ]

Thanks smile

Key R reloads the weapon. Works for me in Firefox with 11.4.400.231.

Mhm why does R does not work for you.

 

   

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Alexander Seifert, Moderator
Posted: 22 August 2012 08:25 AM   Total Posts: 129   [ # 9 ]

Must have done something wrong. Maybe I had my keyboard upside down… Reload works! =)

 

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http://www.deltastrike.org

   

fxdev, Newbie
Posted: 22 August 2012 11:35 AM   Total Posts: 25   [ # 10 ]

Hehe no Problem If anyone is interessted in source code.

Check out http://flashdeveloping.googlecode.com/svn/trunk/

or http://flashdeveloping.googlecode.com/svn/games/trunk/Shooter3D/

 

   

fxdev, Newbie
Posted: 23 August 2012 02:58 PM   Total Posts: 25   [ # 11 ]

Hi,

Today I made a little CD. Its not really well in this state. Attention there are many Physic Objects, nearly everything.

Sometimes my GPU does not go in Fullspeed Rendering Mode. My GPU Shader Clock stays at 810 MHZ. Any suggestions?

Why does lens.near =.2 causes Texture Flickering? If I set to 100 all works fine, but then my weapon is not viewable. smile

Sorry for my poor english.

 

   

fxdev, Newbie
Posted: 25 August 2012 11:43 AM   Total Posts: 25   [ # 12 ]

Hello,

new Shooter Update: http://privatefunction.net/playground/di/shooter/

- Added Character Controls with CD
- Added Enviroment Physics
- Added Character Jump

Any hints for fallSpeed, jumpSpeed and maxJumpHeight?

Info:

Sometimes I have really low FPS. Seems like my GTX480 does not go into Full GPU Shader Speed. Dont know why. My GPU load (GPU-Z) is always under 20 %.

It could be possible that you cant walk, (WASD or Arrow Keys), if so awayphysics throws an Exception.

Hope to get some FPS Comments.

Thank you all smile

 

   

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80prozent, Sr. Member
Posted: 25 August 2012 02:23 PM   Total Posts: 430   [ # 13 ]

very good progress

fps is 60/60 most of time

jumping feels like on the moon smile
maybe more gravity

monsters dont die

some houses are flickering

 

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sorry…i hope my actionscript is better than my english…

   

fxdev, Newbie
Posted: 28 August 2012 05:16 PM   Total Posts: 25   [ # 14 ]

Hi,

Today I have some smaller Updates.

- Added Lights
- Added Weapon Reload Animation
- Added Weapon Zoom on right Mouse Click.
- Changed Jump Values (Have Problems with maxJumpHeight and JumpSpeed seems that maxJumpHeight does not affect anything.)

I am thinking about switching the Enviroment to something like this.

http://www.blenderguru.com/videos/how-to-create-a-city

Anyway the tut is great for me as a non designer smile

Have a nice evening!

 

   

fxdev, Newbie
Posted: 06 September 2012 05:46 PM   Total Posts: 25   [ # 15 ]

Just a Quick Information. I stoped working on the Flash Client for now and started coding on Cubeia Firebase Multiplayer Game Server.

For Information : http://www.cubeia.org/index.php/firebase

Hope to get some Results as soon as possible. Think about a 4 on 4 Death Match smile

Beside if anyone is interested in that Project and want to participate, just Mail me at .(JavaScript must be enabled to view this email address)

 

   
   

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