Away3d capabilities question

Software: Away3D 4.x

Rhuno, Newbie
Posted: 09 August 2012 12:34 AM   Total Posts: 6

Hello, I’m new to Away3d and have a question about its capabilities.  Or perhaps just a best practices question.  When dealing with 3d models, what sort of poly count and texture sizes can you get away with while maintaining good performance?  I know there are many factors to consider, but for reference let’s say I wanted a small house or cabin with a couple of animated characters inside.

Thanks!

   

Richard Olsson, Administrator
Posted: 10 August 2012 02:26 PM   Total Posts: 1192   [ # 1 ]

The maximum texture size is 2048x2048. You can use many textures though.

As far as polycount goes, you can have huge number of triangles. The real bottlenecks in the render pipeline lie in GPU state changes as well as sorting on the CPU. So your scene’s render performance depends on how many different materials you use, and whether they require blending (semi-transparency or blend modes) more than the number of triangles in the geometry.

A small house with a few animated characters should not be a problem, but it depends on how many props you want in your house, and what kind of materials they need to use.

I suggest you start working, and let us know if you bump into any performance problems and we can help you optimize and use the engine in the best possible way for your use case.

   
   

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