Hey!
I have some questions regarding how Loader3D works.
The first question is related to a fact that when I use a loader (e.g. to load the turtle from one of the examples) and I actually want to get the loaded Mesh, it’s hidden pretty deep inside. I end up doing something like this if I need to clone it:
_myMesh = (Mesh)(_loader.getChildAt(0).getChildAt(0).getChildAt(0).clone());
Is that how I’m supposed to reach it or is there some different function in Loader3D that I didn’t notice?
The other thing. I used the loader to load a model of dodecahedron stored in .ac file. 60 vertices, 36 triangles, nothing fancy. The way it was parsed resulted in a mesh inside Loader3D with 36 triangles, yes, but with 108 vertices. It created separate vertices for each triangle, even if they were shared in the model.
Is that a desired behaviour and is there a reason behind it? I really hoped to obtain the same amount of vertices in the geometry compared to what I had originally in the model (especially as I’m planning to manualy access and reposition some of vertices from time to time).
Cheers,
G.