Hi everyone! I have a bit more complex model, but I’ll show on simple case: why when I try to apply a semi-transparent texture to this model, the “other” side of extruded polys aren’t affected? How do I fix it in Max? Thanks in advance
Poly both sides in MAX?Software: Other |
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Wintermute, Newbie
Posted: 21 May 2012 12:42 PM Total Posts: 3 [ # 1 ] Hi, In most 3D apps, the “volume” of the object don’t exist, only the surface. If you stay in max, and render in max, you can toggle the texture to be “2-sided” in the material editor, it give you what your looking for. But, if you want to export that, it won’t work properly. In game engine (real time engine to avoid specifics) face or polygon cant have 2 side, the face is duplicated and reversed. a 2-sided object in real time is in fact an object with all face duplicated and flipped. I’m not a programmer, just a 3D artist, but i’m pretty sure that you can simulate that in away 3D |
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Fabrice Closier, Administrator
Posted: 21 May 2012 01:03 PM Total Posts: 1265 [ # 2 ] material.bothSides = true; |
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Wintermute, Newbie
Posted: 21 May 2012 01:38 PM Total Posts: 3 [ # 3 ] Thx for the code line, my programmer wasn’t around couldnt ask ! =) |