Hi there, I’m having a bit of an issue with performane in Broomstick, whereby having event listeners on some objects causes a massive hit in performance. At the moment I have an imported OBJ, which runs nice at smooth at a rock steady 60fps. Then I generate 20 cubes, with eventlisteners for mouseover, mouseclick, mouseout. This causes the fps to drop down to around 30, blipping up to 60 fps every now and again, this is with the camera not moving at all, and no objects moving around.
However if I then comment out the eventlisteners, I get a steady 60fps again..
Am I doing something wrong, or is it always the case that event listeners should affect performance like this?