create model width only diffuse texture in mapChannel 1 in 3DMAX.
i want to add shadow texture to model.in virtools can set mapChannel 3 for shadow texture .so away3d can do too?
like
model.material = diffuseMaterial;
diffuseMaterial.mapChannel = 1 ;
model.shadow = shadowMaterial
shadowMaterial.mapChannel = 3 ;
e.g i create one wall .give it a texture . then copy many .then attach walls to one obj..if scene is huge then in MAX - render to texture -,texture rendered will blur .so , if diffuse ,shadow has seperated channel.problem can be solved. diffuse uv is different from shadow uv.