Hi all,
I test a little app on my ipad retina, to see how many polygons can be showed on a ipad with away3D 4.
In full res (2048x1536) / release app : my first test show 500K poly at 60fps before app closed itself (maybe RAM is full ? (144M before crash))
note : I load 22x the same model in one loader3D to make the test (vase.awd) so 22x the same model but 22x the same texture too).
Do you have test more ? or less ?
next test : load a 500K poly model alone without texture to validate the crash reason.
Regards,
Sky